3D Technical Director / 3D Technical Artist
manu3d @ gmail.com
3D Procedural Modelling
3D objects customizable through parameters
Procedural Fantasy Chandelier Realized in Houdini and rendered with Redshift in the context of Week 1 of the course "Procedural Modelling for Production" and Week 3 of the course "Foundations of Houdini for 3D artists", at the CG Master Academy.
Tropical Landscape I obviously need a holiday in a warm place. I love the way Redshift handles instances. I just need to set the s@instance attribute on a bunch of points and voila': thousands of copies of a model materialize at rendertime. In this case each copy has its pscale, scale, rotation and color attributes set so that I can create enough variation with just two palm models from a CG Axis objects library I recently bought. This short video was created in Houdini and rendered in Redshift, in the context of Week 8 of the CGMA course "VEX in Houdini".
Procedural Chandelier Made with Houdini in the context of the CGMA course "Procedural Modelling". The weekly assignment required me to make the model from the reference photo of a real chandelier.
Procedural Corals Realised with Houdini and Redshift in the context of Week 4 of the CGMA course "Procedural Modelling for Production"
Procedural Pagoda When I was a child I simply loooooved physical models. Aircraft models, ship models, architectural models, dioramas, you name it. Unfortunately I was absolutely rubbish at the practicalities of it. Doing precise cuts in cardboard or wood, gluing plastic without smears, nicely applying layers of paint to a flat surface... it was all frustratingly beyond my abilities. When 3d computer graphics became possible on my home computer (in circa 1994, with a 386 with mathematical co-processor), it was heaven. I could finally put things together with mathematical precision, slice them as precisely and be unconcerned with that pesky gravity force normally requiring glue or nails. I had a great time realising this procedural model in Houdini, in the context of the CGMA "Procedural Modelling for Production". It has around 60 parameters to change anything from the number of floors and the number of sides to the finer details of the the roofs curvatures, the rest of the model readjusting mostly automagically. Fun fun fun.
Abstract Graphics Created in Houdini and rendered with Redshift. Used points to create a VDB within a bounding box from which to generate concentric shells smoothly merging into one another. Credits to the folks at Entagma for the inspiration of the setup, in the context of the course "Add Houdini to your Arsenal".
Cacti and Succulents Garden Procedural catci and succulent plants realised in Houdini in the context of Week 3 of the CGMA course "Procedural Modelling for Production". I will need to make a better version at some point, to make the cacti a bit more realistic and to have more variation in the succulents (the smaller plants that look like flowers). Also, the flatness of the ground needs to be broken up, the grey path might be better with tiles, the walls need some texturing and perhaps some lighting fixtures, for a day-to-night transition.