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Curriculum Vitae

Sep 2024 – Present / Research Associate - Luzern University of Applied Sciences

  • Part-time, Houdini Technical Artist within the Immersive Realities Research Lab.

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Oct 2021 – Sep 2024 / 3D/FX Technical Director/Artist

  • upskilling through online courses, self-driven tutorials and experimentation – see education section.
     

​Mar 2011 – Sep 2021/ Primary Carer for my Family

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Jun 2015 – Apr 2018 / Java/OpenGL Programmer and Mentor:

  • Envisioned and implemented the refactoring of the rendering engine of open-source Minecraft clone “Terasology”, to an extensible, node-based, rendering engine.

  • Mentored two students over two consecutive Google Summer of Code initiatives, in 2016 and 2017

 

Sep 2008 – Mar 2011/ Entrepreneur: Took time off to create meaningful interactive content. There are winning experiences... and learning experiences.
 

Apr 2007 – Nov 2007, Jan 2008 – Aug 2008

Part-time Freelance Technical Director - Prime Focus, London

  • Led the multi-cultural effort to create the reference naming conventions document for 8 facilities across North America, Europe and India

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Feb 2007 – Apr 2007 / Freelance 3D Technical Director - Absolute Post, London

  • Collaborated on fully CG-animated shots for the Mercedes-Benz website

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Sep 2006 / Freelance FX Technical Director - Absolute Post, London

  • Realized PaintFX-based vegetation to enhance the live-action footage in a Honda commercial

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Jul 2003 – Apr 2006 / FX Technical Director - MPC London

  • Realized effects such as dust, rain, snow, bubbles, ropes, shattering rocks, tree branches, magical effects and clouds for the following feature films:

    • Harry Potter and the Prisoner of Azkaban

    • Alien vs Predator

    • Kingdom of Heaven

    • Harry Potter and the Goblet of Fire

    • Sunshine

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Feb 2002 – Sep 2002 / 3D Technical Director - Triple-E, Oberhausen, Germany

  • Responsible for developing scripts, troubleshooting, producing visual effects (flies), managing data and organizing the pipeline for 3D animated project Tamanana.

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Dec 2001 – Jan 2002 / Co-author of the book Maya: Secrets of the Pros.

  • Wrote chapter 6, "Creating crowd scenes from a small number of base models".

  • One of six chapters republished in the Korean edition of the book

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May 2001 – Dec 2001 / Freelance 3D Technical Director

  • animated short The Shark and the Piano (crowd scenes)

  • Smart Car tv commercial (procedural modelling and animation)

  • Playmobil tv commercial (car modelling)

  • ZDF Winter Olympics tv commercial (particle effects)

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Jan 2000 – Mar 2001 / 3D Artist/Technical Director - H5B5 Media AG, Munich

  • for the Pilot episode of planned Sci-Fi TV series Ice Planet

    • Realized 3D models, visual effects

    • Authored scripts and tools for Maya and specialized hardware

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Oct 1998 – Dec 1999 / 3D Artist - Munich Animation Film GmbH, Munich

  • Responsible for most of the crowd scenes, some modelling and rigging of crowd actors and the effects for the underwater "Twister" sequence for the full-length animated feature A Fish Tale.

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May 1998 – Sep 1998 / Freelance 3D Artist – Locomotion, Milan, Italy

  • Created 3D and visual effects for TV Commercials.

  • Created digital sea surfaces, digital smoke, digital confetti and some camera match-moving for Giuseppe Tornatore’s movie The legend of 1900.

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Jun 1997 – Apr 1998 / Pubblica Assistenza, Santa Croce, Italy

  • Social Services Driver and Ambulance Attendant during the mandatory Civil Service.

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Oct 1995 – Jun 1997 / Junior 3D Artist - Locomotion, Milan, Italy

  • Created and rendered 3D models, animation rigs and effects for tv commercials for national television channels, international advertisement and internal productions. Furthermore, I worked on the 1998 feature film “Rewind”.

Education

Completed CG Master Academy tutored courses, Oct 2021 - Sep 2023

  • Houdini Production Studio: Fluid FX

  • ZBrush for Concept and Iteration

  • Intro to Unreal

  • VEX in Houdini

  • Procedural Modelling for Production in Houdini,

  • Abstract FX in Houdini

  • Fundamentals of Substance for Environment Artists

  • Fundamentals of Houdini for 3D Artists

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Self-paced Entagma Premium Courses between CGMA terms:

  • Particles

  • KineFX 101

  • VEX 101

  • Rendering 101

  • Adding Houdini to Your Arsenal

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Dale Carnegie: “The Dale Carnegie Course”, Sep 2005 – Dec 2005

  • Outstanding Communication Award

  • Special Recognition 100% attendance

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School of Economic Science, London:

  • Economics – attended three base terms and three advanced terms

  • Philosophy – attended two base terms

  • also attended the workshop “From Principles to Profit”

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University of Pisa, Italy: Sep 1993 – Apr 1995

  • Two Years of Civil Engineering

Emanuele D'Arrigo © 2024. All rights reserved.

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